Level Two BTEC in Esports in Collaboration with British Association of Esports (Subject to Approval)

The Esports industry is a fast-growing global industry. Esports is defined as organised competitive gaming, which is human versus human, either as individuals or in teams. Esports is NOT just a qualification in playing games – this couldn’t be further from the truth.

Read this mythbusting guide if you don't believe us! 

Top of esports mythbusting guide document


The Esports qualification aims to give students a broad insight into the different types of roles and areas of the Esports industry, whether that’s coaching, commentary, management, content creation or events.

An Esports qualification will involve learning many skills. From communication to teamwork and time management, there’s a whole host of transferable skills that can be used in a range of professions, not just in Esports, the games industry or entertainment industries.  Esports shares skills with business, sports, creative media, IT and coding.  This qualification can provide progression to Level 3 qualifications.

Here's a guide for parents.

Top of parent guide to esports

The course has been developed in close conjunction with leading employers, and develops transferable workplace skills, such as good communication and the ability to work in a team, which employers have identified as essential for gaining employment in the sector and for progression once the learner is working. At the core of this qualification is the concept of preparing young people for the working world. Through practical activities and occupationally-fit-for-purpose assessments, learners will gain the skills and behaviours needed for sustainable employment.

E-sports learners testing software on Alienware Desktop computers

Playing video games in moderation boasts a range of benefits. They have been proven to improve behaviour, attendance and concentration levels in students, and they can improve reaction times, boost reading, communication and teamwork skills.  Plus, they’re a fun recreational activity that allow people to unwind and enjoy themselves. 

And video games are not just for children.  When video games started to enter the mainstream around the ‘80s and ‘90s, many of the marketing campaigns did target children, teenagers and young adults, but video games are for everyone. If you think games are just for children, try telling that to the world’s oldest CSGO champion, 78-year-old Abbe ‘DieHardBirdie’ Drakborg, or the world’s oldest gaming YouTuber, 90-year-old Hamako Mori!  

Roles in Esports

Professional player/coach/shoutcaster/analyst/journalist/admin (referee)/broadcaster/production/social media manager/streamer/influencer/video editor.

Check out this careers infographic for inspiration!


Academic links

Computer science/ICT/creative media/business studies/games development/sport/sciences/technology/engineering/mathematics.

Careers in Tech/Digital/STEM industries

Cyber security/software development/cloud solutions/network engineering/mobile technologies/digital engineering/artificial Intelligence/UI/UX design/network management/software engineering.

What will I study?

5 mandatory units:

  • Esports games, teams and tournaments
  • Establishing an Esports organisation
  • Streaming for Esports
  • Plan an Esports event
  • Start an enterprise in Esports

One optional unit from the following:

  • Design an Esports game
  • Positive health and well-being in Esports

Read our Esports course leaflet

How will I be assessed?

This course is assessed through internally set assessments, assessment methods used include assignments, observations, presentations, displays and written reports.

Entry requirements

Level 1 in Media or equivalent


4 GCSEs at A* - D, 3 – 9 (must include English)

What next?

(Subject to accreditation) progression to the Level 3 Esports

Progression to Level 3 Creative Media/Computing/Sport/Business

Additional information

For start dates and fees, consult the relevant course guides below or you can request a prospectus by post.

Free Distance Learning Courses 2024-2025 Full-time Further Education Prospectus